Catalog Search Results
41) Black water
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Just when 15-year-old Bobby Pendragon thinks he understands his purpose as a Traveler he is faced with an impossible choice.
43) Oh my goth
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When fiercely independent Jade Leigh, who assumes a goth appearance, gets into trouble again, her principal decides to teach her a lesson and puts her into an alternate universe where the whole world has gone goth and Jade is now popular.
46) Tech Man
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Description
Google Glass is the new smartphone-with-camera-on-the-retina that listens to spoken commands and adds a permanent, visual layer to reality. Many parents are already complaining that their children are constantly submerged in displays and find it hard to pay any attention to the world outside their screens. What will it mean if those displays will become part of our own bodies? And if a second video version of all our experiences will become available?...
47) Lo and behold
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"With her life recently turned upside down, 12-year-old Addie is uncomfortable in her own skin until the world of virtual reality sparks her imagination and leads to an exciting new project, a new friend, and to reconnecting with who she's always been"--
48) The Body Market
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When Skylar's sister betrays her and opens the Body Market, everyone in the App World is for sale and Skylar resolves to stop her sister and the malevolent market.
49) Gamer army
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Even though he is only twelve, Rogan Weber is an obsessed gamer, whose motto, ego sum maximus, declares his confidence in his own abilities, and whose parents are also deeply involved in ultra high tech (a little too deeply sometimes); naturally he is thrilled to receive an invitation to join a tech giant's virtual reality TV gaming contest--but as the games become more and more intense and dangerous, he and his fellow gamers realize that something...
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A groundbreaking anthology of short stories from award-winning writers and game-industry titans who have embarked on a quest to explore what happens when video games and science fiction collide. From text-based adventures to first-person shooters, dungeon crawlers to horror games, these twenty-six stories play with our notion of what video games can be-and what they can become-in smart and singular ways.
51) Alien Invasion
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"A gamer must rescue his crew and captain from an alien invasion, with a talking robot as his only aid, when he plays this virtual reality video game"--
52) Realm of mystics
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A teenager awakens in a fantasy game with three other players, and they must learn to play quickly in order to escape the strange, virtual world.
53) The leveller
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"Nixy Bauer, a sixteen-year-old self-made video-game bounty hunter, gets in over her head when she attempts to rescue a game developer's son from a virtual trap"--
54) Deep dive
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"Still reeling from the failure of his last project, videogame developer Peter Banuk is working hard to ensure his next game doesn’t meet the same fate. He desperately needs a win, not only to save his struggling company, but to justify the time he’s spent away from his wife and daughters. So when Peter’s tech-genius partner offers him the chance to beta-test a new state-of-the-art virtual reality headset, he jumps at it. But...
55) Ready player one
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English
Description
It's 2045, with the world on the brink of chaos and collapse, but the people have found salvation in the OASIS, an expansive virtual reality universe created by the brilliant and eccentric James Halliday. When Halliday dies, he leaves his immense fortune to the first person to find a digital Easter egg he has hidden somewhere in the OASIS, sparking a contest that grips the entire world. When an unlikely young hero named Wade Watts decides to join...
56) Labyrinth
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"Two gamers are placed in a virtual-reality video game, where they must solve puzzles and defeat robotic creatures as they work their way through a mechanical labyrinth. This wouldn't be so hard if they could just learn to work together--and they'll need to in order to win the game"--
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"Dewey Jenkins wants to have the top science project in class to avoid summer school and win a state-of-the-art virtual reality video game, but after his friend Ferg accidentally breaks the console, they accidentally trigger the device, finding themselves transported inside a video game."--Provided by publisher.
58) The God Game
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Five best friends in a high school computer club get sucked into an underground hacker's game run by a mysterious A.I. that thinks it's God; as the Game pits them against each other, it offers the ultimate promise--win and learn the meaning of life or die.
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As we expect more from technology, do we expect less from each other? In this TEDTalk, Sherry Turkle explains how our devices and online personas are redefining human connection and communication - and asks us to think deeply about the new kinds of connection we want to have.
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"With no memory of how he got there, Kirito wakes up in a mysterious virtual world, and it's up to him to find a way back home. But with no way to log out and no idea what kind of land he's found himself in, he's going to need allies! As a new tale unfolds, Kirito's journey through the Underworld begins!"--Page 4 of cover.